Match 4 is a small prototype for a puzzle game. A group of connectors with each 4 connection points can be connected to a neighbour connector. Whenever a connector is connected to 3 matching connector points the connector itself will be removed and the connectors above will drop one space. Future implementations will be group connections,diodes, resistors and batteries. By connecting the connectors in the right sequence, more connectors can be removed and more points/combos be achieved. For example diodes will only block the incoming connection and can only be removed by making a sequence. A resistor will block all connections and can only be removed by eliminating all surrounding connections. Batteries can overcharge a connection and substitute for the missing connection.
The prototype is written in C# and developed in Unity3D
Team: 1 member.
Role: Programmer, designer and artist
Development time: Abandoned
Year: 2013.