Orbital worlds

Orbital worlds is a game where gravity and relative forces are key to the gameplay. The player is in a very large area with many players. There is a very large amount of AI (Artificial Intelligence) active as well. This game is meant to be flashy, fast paced, arcade, many many explosions and colorful bullets and especially abundant in upgrades, weapons and items. By flying around heavy objects the player can slingshot himself around the area and simultaneously shoot at his enemies. It is very important to balance flying and shooting, it is the only way to stay alive.

The game is written in C#, MsSql, Unity3D

Team:  1 member

Role: Gameplay programmer, Lead designer, 3d artist and special effects.

Development time: 2 months, On hold

Year: 2012 – present.